LIMB DIRECTION X
This command will return the real number world X angle of the specified limb of the 3D object. Specifying a limb number of zero provides access to the objects own root data, and should not normally be used in this way. The parameters should be specified using integer values.

SYNTAX
Return Float=LIMB DIRECTION X(Object Number, Limb Number)

RELATED INFO
BASIC3D Commands Menu
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EXAMPLE
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